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EDIM 502 u05a1: Connecting PBL, Technology, and STEAM

     Project Based Learning is enhanced with the use of technology. Whether students are investigating a topic by researching, collecting data, or presenting their findings, technology can be used. The SAMR model, created by Dr. Ruben Puentedura in 2010, discusses how technology can be used to enhance learning in four different tiers: substitution, augmentation, modification, and redefinition (Terada, 2020). When considered in conjunction with PBL, the SAMR model can take technology integration to the next level. Each level of SAMR involves taking technology and adapting it to different ways to support learning. The first two levels, substitution and augmentation, involve transformation - this level often includes taking traditional forms of learning and replacing them with digital ones. In terms of PBL, these two tiers may include gathering research on a Google Doc, rather than with pencil and paper or creating a digital portfolio of all of their work and resources. The ...

EDIM 502 u01a1: Project Based Learning Exemplars

   Project-Based Learning, also known as PBL, allows students to think creatively about the information they are learning in the classroom and apply it to real-world situations. Within PBL, students can work collaboratively to answer an essential question by doing an in-depth investigation that includes researching, planning, and sharing their findings (Edutopia, 2007). Oftentimes, PBL will include aspects from different subject areas, allowing students to build meaningful connections between the content they learn. Project-Based Learning allows students to show their mastery of content knowledge and is also a way for students to develop critical skills in today’s society. As expressed by Edutopia, solving complex real-world problems allows students to work on fundamental skills, like reading, writing, and math, but also allows them to practice their 21st century skills, such as teamwork, time management, research gathering, and using tech tools (Edutopia, 2007). John L...